My first thought is that you’ll be scoring the book constantly during combat because of how many things you can do. I can’t decide whether I love this or hate it, but there are a ton of actions you can perform. They all have unique actions that only a character at that post can perform. Star Ship combat adds an additional layer of options based each of the major ship posts: tactical, helm, sensor operator, security, communications, etc.
Tasks are the big things: punching someone in the face, firing phasers, sprinting all out, creating advantages (Hey! More Fate!), etc. Minor Actions are limited to one per turn but include drawing a weapon, dropping prone, standing up, etc. Actions.ĭuring a conflict, there are Minor Actions and Tasks.
STAR TREK ADVENTURES CHARACTER SHEET PDF SERIES
Also, even though the game’s setting is in the 24th century, with a few minor tweaks (like removing some equipment and ships from play) you can choose any setting from Original Series onward. They also cover many of the races, particularly the more popular and involved races from the tube.
STAR TREK ADVENTURES CHARACTER SHEET PDF TV
Some of the information is pure knowledge dump, but there’s also data presented as communications from famous people from the movies and TV shows. They’ve put tons of information about the Trek-verse in the book. Ships also track breaches, which are an indication of how deeply any damage has invaded your ship. Scale is a representation of how big something is compared to something else. What differentiates ships from characters is their scale. There are a few extra items in there, but, essentially, it’s a character. Star ships are people too!įirst thing, the ships are treated like a character, which means you don’t need to learn a whole new way of doing things when you start using your ship. I feel this is a fun way to give some variation to your weapons. For example, a vicious weapon will inflict additional damage for each effect that shows on the dice face. Instead, they are a bit like Fate dice (hmm, I’m detecting a trend here.) 2 of the sides have an effect that might trigger some special abilities when you roll them. My only issue is that their six-sided dice are special dice that don’t have your standard numbers on them. But, they threw in six-siders, too, for you old-schoolers. I like that they are using 20-sided dice. Maybe this has something to do with my current crush on this bad boy. At first, I was hesitant about the system, because, you know, it’s not Fate (but, hey, what is?) After reading through the rules, however, I noticed they took a Q from Fate and essentially incorporated aspects as well as zones. It uses the 2d20 system where you roll (wait for it …) 2d20 and attempt to roll under a target number based on your stats. Star Trek Adventures looks aesthetically great and captures the feel of Star Trek. Probably because I still haven’t found time to actually play it. Still, I can’t shake thinking about this game.